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ScienceValues

Example

ScienceValues
{
  landedDataValue = 15
  splashedDataValue = 10
  flyingLowDataValue = 7.5
  flyingHighDataValue = 6.25
  inSpaceLowDataValue = 3.5
  inSpaceHighDataValue = 2
  recoveryValue = 1.5
  flyingAltitudeThreshold = 45000
  spaceAltitudeThreshold = 600000
}
PropertyValueDescription
landedDataValueDecimalScience multiplier for "landed" science.
splashedDataValueDecimalScience multiplier for "splashed down" science.
flyingLowDataValueDecimalScience multiplier for "flying low" science.
flyingHighDataValueDecimalScience multiplier for "flying high" science.
inSpaceLowDataValueDecimalScience multiplier for "in space low" science.
inSpaceHighDataValueDecimalScience multiplier for "in space high" science.
recoveryValueDecimalThe recovery value for this body. It is a science multiplier as well as a multiplier for the recovery of a craft returning from this body.
flyingAltitudeThresholdDecimalThe altitude when "flying low" becomes "flying high."
spaceAltitudeThresholdDecimalThe altitude when "in space low" becomes "in space high."