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VertexSimplexNoiseColor

The VertexSimplexNoiseColor PQSMod generates RGB Perlin noise for use in terrain coloration.

Example

PQS
{
  Mods
  {
    VertexSimplexNoiseColor
    {
      blend = 0.1
      colorStart = 0.2,0.2,0.3,1
      colorEnd = 0.7,0.9,0.4,1
      frequency = 0.2
      octaves = 2
      persistence = 0.3
      seed = 223476
      
      enabled = true
      order = 80
    }
  }
}
PropertyFormatDescription
blendDecimalThe amount to blend the noise by.
colorStartColorThe starting color to use for the perlin noise. Noise will generate between this color and colorEnd.
colorEndColorThe ending color to use for the perlin noise. Noise will generate between this color and colorStart.
frequencyDecimalThe size of the each feature of the perlin noise. As frequency gets bigger, size gets smaller.
persistenceDecimalThe complexity of or amount of detail in the noise.
seedIntegerThe random seed of the noise.