Skip to content

VertexSimplexHeight

The VertexSimplexHeight PQSMod generates monochrome Perlin noise for use in terrain deformation.

Example

PQS
{
    Mods
    {
        VertexSimplexHeight
        {
            deformity = 10000
            frequency = 0.6
            octaves = 5
            persistence = 0.7
            seed = 78309

            enabled = true
            order = 2
        }
    }
}
PropertyFormatDescription
deformityDecimalThe deformity of the perlin noise.
frequencyDecimalThe size of the each feature of the perlin noise. As frequency gets bigger, size gets smaller.
octavesDecimalThe amount of blanketing over the noise. Higher octaves mean rougher noise.
persistenceDecimalThe complexity of or amount of detail in the noise.
seedIntegerThe random seed of the noise.