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Emissive FX

The EmissiveFX portion of Kopernicus Expansion allows you to configure an emission, or glow, for the specified body.

Example

Body
{
  ScaledVersion
  {
    EmissiveOverlay
    {
      emissiveMap = Fruits/PluginData/Orange_glowmap.png
      color = RGBA(193,176,10,100)
      brightness = 1
      transparency = 0.1
    }
  }
  Ocean
  {
    Mods
    {
      EmissiveFX
      {
        color = 1.0,0.25,0,1
        brightness = 1
        transparency = 0.1
      }
    }
  }
}

EmissiveOverlay

PropertyFormatDescription
emissiveMapFile PathThe texture defining how emissive a spot on the planet is. The default is the ScaledVersion mainTex.
colorColorThe color of the emission. Default is white.
brightnessDecimalThe brightness of the emission. The default is 1.25.
transparencyDecimalThe visibility of the original texture through the glow. The default is 0.75.

Mods/EmissiveFX

PropertyFormatDescription
colorColorThe color of the emission. Default is white.
brightnessDecimalThe brightness of the emission. Default is 1.4.
transparencyDecimalThe visibility of the original texture through the glow. Te default is 0.6.